PROJECT NAME:
Character Animation
PROJECT TYPE:
Animated Character Video (Unity, C#, 3DS Max, Motion Capture)
In this project, the goal was to create a short animated character sequence using dynamic camera angles and music in any software we were comfortable with.
I created a character in 3DS Max, then I imported freely available motion capture data, cleaned it up, and exported it to Unity. In Unity, I created the scene, lighting, camera, soundscape, and footstep noises to match the characters imported motion-captured movements.