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SkillSurf: Mobile

Bringing Quake & Counter-Strike Movement Mechanics to Mobile

— Planned Platforms:

Android, iOS, Nintendo Switch


— Performance Target:

60+ fps on iPhone 8+

120 fps on Supported Devices


— Estimated Beta Date:

Q4 2021

Surfing; for 15 years this beautifully fluid movement mechanic has hidden within massively popular Counter-Strike community servers and behind a steep learning curve. I plan to change that, in two ways:


  1. 1. Bring it to Mobile with High-Frame Rates!

  2. 2. No More Strafing! Casual players can just point & surf!


What's the Plan?

Core Features Include:

* 1:1 Counter-Strike Surfing Physics

* 8 Levels with Varying Difficulty plus Bonus Stages

* In-Depth Tutorial

* >60fps on Most Devices

  • * Replay System with Markers, Ghosts, and Easy Sharing
  • * Online Leaderboards with Downloadable Replays
  • * Online Races & Rankings

* Character Customisation


Below you can see a high-level overview of the 'game plan'. This will be updated if our car speeds up or slows along the road.

Development plan, 2020 – 2022.

Bullet points not enough? Want more detail?

  1. 1. Levels: 2 of each type: Tutorial, Easy, Medium, Hard, plus 6 bonus stages. Levels will last 1 to 3 minutes per run.

  2. 2. Replays: Replay files record every game-clock-tick of player motion through the level, providing the ability to seamlessly playback a past-run in-game with perfect accuracy. Files come out to less than 120kb per minute, allowing for easy sharing via chat services like Facebook Messenger, WhatsApp, Telegram, Discord, Signal, WeChat, or directly to our leaderboards if your time is fast enough for the top 20! You can learn more about the replay system by clicking here.

  3. 3. Leaderboards: The top 20 fastest completion times for each level will be displayed alongside the legendary names that achieved them on the leaderboards. Each of these will have their replay files available for download; so you can learn from and perhaps beat the best of the best.

  4. 4. Performance: 60fps or greater game-play is non-negotiable for me. Although pretty visuals are great, when you're moving at 500m/s through a cave on an alien planet bouncing off the walls you don't really get much time to appreciate them. A wide variety of performance and graphics options will be available to ensure you have the best experience no matter what device you're playing on.

  5. 5. Online Play: To begin with I'm planning on incorporating 1vs1 online races, however in the future this might be expanded to include a ranked-play mode with skill-based matchmaking. Let me know your thoughts!

  6. 6. Replay Monetization: Downloading replays from the leaderboards will cost credits. Credits can be earned through regular play or bought. All players start with 5 free downloads. All levels come with a free guide replay.

  7. 7. Adverts: Ads will only appear on menu screens and during replay playback.

  8. 8. Player Customisation: Players will be able to customise their online appearance with particle effects, trails, and birds & other pets that fly alongside them. Some of these will be monetized, but not all.



Is it really like the original Counter-Strike?


For all you fans of the original on PC; I have replicated the Quake 3 / Counter-Strike movement code down to the last detail, with a couple of key improvements for mobile play:


  1. 1. A rounded hit-box, no more sticky-ramp bugs!

  2. 2. An AI automatically strafes for you, freeing up the entire touch-screen for big sweeping turn movements. Yes, you can play with touch or gyroscope (tilt) controls, or both at the same time!


I've also contacted some important mappers within the community and have permission to use their works to help speed up development time and create more familiar content for fans of the original. A "famous" (270k subscribers) example of this is the map 'surf_mesa'.

Want to Watch? Not Read?

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