— Planned Platforms:
Android, iOS, Nintendo Switch
— Performance Target:
60+ fps on iPhone 8+
120 fps on Supported Devices
— Estimated Beta Date:
Q4 2021
Surfing; for 15 years this beautifully fluid movement mechanic has hidden within massively popular Counter-Strike community servers and behind a steep learning curve. I plan to change that, in two ways:
What's the Plan?
Core Features Include:
* 1:1 Counter-Strike Surfing Physics
* 8 Levels with Varying Difficulty plus Bonus Stages
* In-Depth Tutorial
* >60fps on Most Devices
* Character Customisation
Below you can see a high-level overview of the 'game plan'. This will be updated if our car speeds up or slows along the road.
Development plan, 2020 – 2022.
Bullet points not enough? Want more detail?
Is it really like the original Counter-Strike?
For all you fans of the original on PC; I have replicated the Quake 3 / Counter-Strike movement code down to the last detail, with a couple of key improvements for mobile play:
I've also contacted some important mappers within the community and have permission to use their works to help speed up development time and create more familiar content for fans of the original. A "famous" (270k subscribers) example of this is the map 'surf_mesa'.
Want to Watch? Not Read?
I got you, check this out: